12.21.2005

Game Whoring...

So I've decided to get off of my ass and get to playtesting this RPG that I wrote, and blogged about, in depth, whether you wanted me to or not, for a quite some time. I've got a yahoo group set up for the playtesting if any of you are interested please post of a comment in here or shoot me an email. I'd like to get at least 10 people involved to get a good spread on the characters and abilities. First let me give you a little background on it

When I was playing D&D back in my early teens i created something of a new world. It still followed the D&D rules but I didn't want just your run of the mill classes and places as they hadn't really gone in depth then with the many different realms and worlds they have now. So I created Illythia. It was a place where magic was largely uncontrollable and wild. There were geological formations that weren't feasibly possible and the bulk of your character was truly up to you. I had grown tired of the rules on character creation. The min/maxers that took 2 hours to make a character. The skills rules that made you pour through the entire book just to find a skill that you liked. Wizards starting with 4 hit points, having 2 crappy spells and just generally sucking. All of this caused me to streamline things a bit and create something of a different place.

I played this with a great group of players and formed the Illythian Guard. Yes I was running the thing and so I'll be pretty well legally bound to say that our adventures were epic...but they really were. We defeated a god of darkness, held off the Bane Healers, and all around had a heroic time of it. And then I moved and the game stopped. I got involved in the RPG clubs on yahoo and had a generally good time of it. That is until there was a conflict between two players. There was no way to arbitrate these things as pride would stop things from ever ending. There was no definitive winner as the only way to 'win' was to write that you were defeated. And so I set about creating a diceless game system specifically tailored to playing in these groups. It started with a fanboy project and the IES: Spy Hunter game was born. I still love the material and system in that game but it was a little flat. And so I set about writing a fantasy based system. I stripped the Spy Hunter system and expanded on the good points and decided to use Illythia as the basis for it. Obviously I aged the world a bit. The old players are retired, but in a tribute they're now akin to epic heroes. The system is streamlined so that you can make a character, by your own concepts, in under 10 minutes. You're not pigeonholed into a particular role. If you're a spell caster you don't have to hang back like a wallflower and hope someone doesn't notice you. You can wear whatever armor or swing whatever weapon. You're not stuck with a specific group of spells, only hoping for that next level so you can get a slightly more useful version of a spell you already have. It's built around keeping a story going and not having to rules lawyer everything.

So with this said, again I extend the invite to any of my readers, or if you know someone who might be interested, send em my way and I'll get them set up. It'll be a learning experience all around.

Mahalo

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